GAME LOCAL
Big Games Night Out is proud feature an inspiring curation of games by just some of our talented local studios and developers. You can discover and play these games in Electric Arcadia and in The Atrium.
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On their last night together, three friends embark on one final adventure. Play through a mixtape of memories, set to the soundtrack of a generation.
En route to their final party together, a perfectly curated playlist draws three friends into dreamlike reenactments of their formative memories. Experience a variety of narrative vignettes exploring the pivotal moments that shaped them. Players will immerse themselves in the teenage wasteland by playing through a mixtape of joyful gameplay, from skateboarding and flying to taking photos after hours at an abandoned theme park, hitting baseballs, and putting on a fireworks show from the backseat of a car. It's the greatest hits of the teenage experience, from the first kiss to the last dance.
Mixtape draws inspiration from classic coming-of-age movies, bringing together nostalgic aimlessness, mischief, music, the highs and lows of adolescence, and the bittersweet feelings brought about by growth, transformation, and moving on.Featuring music from DEVO, Roxy Music, Lush, The Smashing Pumpkins, Iggy Pop, Siouxsie and the Banshees, Joy Division, the Cure and many more.
Skate. Party. Avoid the law.
Hang out. Sneak out. Make out.
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Beethoven & Dinosaur is a creative video game team operating out of Melbourne Rock City. They made The Artful Escape. They won a BAFTA. Now, they're making MIXTAPE, a coming of age adventure featuring music from the Smashing Pumpkins, Joy Division, Devo and many more. They have never been officially convicted of any crimes.
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Australia’s first 30-minute playable demo of Mixtape will feature in Electric Arcadia from 3rd to 9th October.
MIXTAPE
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Do you have what it takes to become the King of Ping Pong?
King of Ping Pong: MEGAMIX is a Boss-Rush Arcade game, in which table tennis warriors from across the globe gather under a single tournament to do battle and find out who is strong enough to claim the coveted title, 'King of Ping Pong'. Take on the challenge by outlasting the many champions, learn their strategies and use your quick reactions to deflect and defend your way to becoming the next King of Ping Pong!
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Suspicious Jam is a small team of emerging developers and artists who met and refined their craft here in Melbourne, Australia. Originally coming together to make a game in two days down in South Melbourne, they have since made over nine games together including King of Ping Pong: MEGAMIX, their debut title which is available on Steam, Xbox, PlayStaion, & Switch!
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King of Ping Pong: MEGAMIX
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Dive into a fresh new twist on arcade puzzle action with Jupiter Junkworks! Complete objectives to earn money and progress through a sci fi narrative campaign where you'll follow a trio of unlikely companions as they rebuild a spaceship junkyard! Or put your skills to the test in an endless arcade mode featuring roguelite elements.
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Jupiter Junkworks is the debut title of Pixel Drake. A studio featuring a collective of creatives from all across Australia coming together with a passion for their craft. For most of us this is our first game project and as a team this will be our first time attending MIGW, BGNO and PAX as developers.
Jupiter Junkworks is something we're very proud to be working on with the support of Screen Australia.
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JUPITER JUNKWORKS
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BraveCart is the story of a loyal, abandoned shopping trolley who defies two empires and sparks a revolution.
In a world dominated by Alphabarn and Omegamart, the twin supermarket overlords of Duopolis, our trolley awakens to find themselves abandoned, like so many others - destined to be destroyed and replaced.
Teaming up with scrappy, an abandoned receipt, they begin their quest to free all cartkind from the devious plans of the evil duopoly and forge their own path to freedom.
It’s a classic Australian underdog story set across the regional, suburban and metro areas of a fictional NSW - told as a funny, light hearted satire on consumerism, duopoly and waste.
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Hojo Studio was formed in 2013 by Rick Salter and Jola Szymanska, two designers from Sydney, Australia. In 2022, Stephanie Salter joined as Executive Producer and Chief Operating Officer.
Our DNA lies in unique characters, wild ideas and original IP everyone can enjoy. Our creative process begins by imagining endearing, unique concepts we can shape entire worlds around. Our goal is to elicit what we call “the Hojo Smile”. A cheeky, adorable irreverence in our games that fans find memorable and instantly fall in love with. We build uniquely Australian games - charming and cheeky in equal measure.
Hojo is a family orientated studio who value equity, collaboration and kindness. This is reflected in the team, the games we make and the partners we work with.
We passionately believe in the artform of games and their potential to build inclusive, fun experiences for families and friends. We believe art and entertainment can be the same thing. And should always have the courage not to take itself too seriously.
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BRAVECART
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Bones, a small skeleton on a journey of self-discovery, finds himself in a strange and curious city. To find his way home, he must unravel its secrets, solving puzzles limb by limb to uncover clues and forge new paths. As he evades the living and carries messages from those who can no longer speak, Bones seeks to piece together his lost identity, in this 2.5D side-scrolling narrative adventure about identity, belonging and adaptation.
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Studio Tinkerhaus is a small indie studio and developer based in Melbourne, Victoria. We are passionate about storytelling and are dedicated to crafting narrative driven stories that connect with people through heartfelt, artistic experiences in both animation and games.
We value nurturing new and emerging creatives in the field and are committed to providing a safe, supportive environment, whilst assisting the local indie community grow and develop further.
Our name reflects our belief in play and the important role tinkering plays in unlocking innovative and creative possibilities, allowing us to explore the boundless creativity of our imaginations.
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BONES: WANDERING SOUL
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Pro Jank Footy is an over-the-top arcade comedy-sports game based on Australian Rules Football. Score goals to unleash game-changing power-ups, build a deck of absurd abilities, as you tackle a season where no two matches are ever the same— either solo, or with your mates. Pro Jank Footy is driven by whacky roguelite mechanics, and is all tied together with a retro aesthetic, combined with a lovingly surreal, satirical take on Australian culture.
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Founded in 2024, Powerbomb Games is a South Australian indie developer that focuses on creating high concept titles blended with satire. Powerbomb’s inaugural title, Pro Jank Footy, is a sports-comedy roguelite that fuses action-packed gameplay with absurd Australian humour. Pro Jank Footy was development with support from Screen Australia and recently won "Best in Exhibition" at the South Australian Games Expo (SAGE) 2025. Powerbomb Games has also partnered with Umbrella Entertainment for a global release of Pro Jank Footy across all major platforms in 2026 (PC, Playstation, Xbox and Nintendo Switch).
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Play Pro Jank Footy on Big Games Night Out in The Atrium.
PRO JANK FOOTY
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Letters To Arralla is an adventurous and humorous game set on the island of Arralla, a small fictional island off the coast of Victoria.
You play as a newly-recruited turnip hired to deliver letters, parcels, and packages around the island using nothing but a pictogram as your "address". Are your puzzle solving skills up to scratch?
Get the mail where it needs to go by reading residents’ letters, solving puzzles, and exploring the island’s sun-soaked beaches.
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The idea hatched in 2020 from three newly-graduated students fresh out of RMIT. Chantel, Alex, and at wanted to create a whimsical game set on a faraway island that felt like a summer holiday.
Letters to Arralla’s full development began in 2021, and Little Pink Clouds have since steadily grown over the years from a trio to, at its height, a team of 10.
The game was successfully funded by both VicScreen and ScreenAustralia, and is currently on track to become the studio’s first original title!
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LETTERS TO ARRALLA
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In a collapsing universe, each member of your crew is the last echo of their species, united by one goal: stop the world-devouring Chronospheres from consuming what’s left of space and time. Enter the Chronosphere is a fast-paced turn-based action game where everything moves when you do.
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Effort Star is the studio bringing Enter the Chronosphere to life. We strive to create experiences that feel amazing to play and reward players for developing their individual play style. Our designs put gameplay first with challenges that require learning and growth to overcome.
We started the project in 2022 with just two people. After our initial prototype's positive response, we grew the company with help from Screen Australia and VicScreen. We are now a team of nine from all across Melbourne, working remotely via Discord.
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ENTER THE CHRONOSPHERE
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My Arms Are Longer Now is a grotty 2D comedy, where you play as are a long-armed thief. Snake through levels, retract like a vacuum cord, or put on a sock to seduce a lonely guard — whatever it takes to pull off the perfect heist!
FEATURES:
+A fresh take on the classic heist story, which has a hard-boiled detective on your tail (or shoulder?), one week from retirement…
+Distinct and yucky 2D art-style, curated by Toot Games co-founder, screenwriter and illustrator Millie Holten
+A satisfying fully physics simulated arm that allows you to tangle yourself up, and retract like a vacuum cord
+Local Melbourne haunts, like the beautiful Upfield train line. How lucky are we?
+The ability to steal anything not bolted down, leading to riches like you wouldn’t believe (at least 60 bucks)!
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Founded by Matthew Jackson and Millie Holten, Toot Games is a games studio from Melbourne, Australia.
The pair met in the local comedy scene eight years ago, and got along like a house on fire.
In 2023, they combined their skillset (Matthew’s in programming and design, and Millie’s work in screenwriting and art) and created Toot Games.
My Arms Are Longer Now is the studios debut title, developed with the assistance of VicScreen and support from Screen Australia.
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MY ARMS ARE LONGER NOW
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WIZARD PUNKS!!! is a fast-paced, spell-slinging 4-player local party game, inspired by the classic couch party games of the early 2010s. With a unique system of combining elements to craft spells, the powers of Air, Earth, Fire and Water are yours to control.
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EyeOfStormCat is the one-person developer of WIZARD PUNKS!!! and the online face of Hugh Craig. Hugh is a university student studying in Melbourne, Victoria - trying his best to balance classes with making an indie game. WIZARD PUNKS!!! is his first commercial game.
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WIZARD PUNKS!!!
Stay tuned for a yet to be announced collaboration between Studio Folly and Toot Games!